Video Tag: Files & I/O

Mistakes With Data Made During Game Development – Dominik Grabiec – ACCU 2025

 / ACCU Membership: https://tinyurl.com/ydnfkcyn — Mistakes With Data Made During Game Development – Dominik Grabiec – ACCU 2025 — Data is at the heart of game development, and processing it is a big challenge, so naturally this leads to many mistakes being made. In this talk I will go over some mistakes I have Mistakes With Data Made During Game Development – Dominik Grabiec – ACCU 2025

Asynchronous C++ – Dietmar Kühl – ACCU 2025

 / ACCU Membership: https://tinyurl.com/ydnfkcyn — Asynchronous C++ – Dietmar Kühl – ACCU 2025 — With the components in `std::execution` (also known as Sender/Receiver) C++26 introduces a vocabulary for asynchronous operations. At the same time, it isn’t clear why asynchronous operations are important and how that is different from other technologies, like threads. Also, the Asynchronous C++ – Dietmar Kühl – ACCU 2025

Lexy: A DSL Library For C++ Parsing – Jonathan Müller – ACCU 2024

ACCU Membership: https://tinyurl.com/ydnfkcyn — Lexy: A DSL Library For C++ Parsing – Jonathan Müller – ACCU 2024 — lexy is a C++ parsing library; it’s essentially syntax sugar for a handwritten recursive descent parser, where you have full control over alternatives and backtracking. It supports Unicode as well as binary inputs, has good error messages Lexy: A DSL Library For C++ Parsing – Jonathan Müller – ACCU 2024

Debug C++ Code – Best Time Travel Debugging Tech – Greg Law – ACCU 2024

ACCU Membership: https://tinyurl.com/ydnfkcyn — Debug C++ Code – Best Time Travel Debugging Tech – Greg Law – ACCU 2024 — Everyone knows that debugging is twice as hard as writing the code in the first place. At some point your program, which did billions of things per second, has diverged from your expectations and you Debug C++ Code – Best Time Travel Debugging Tech – Greg Law – ACCU 2024

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